Frameworks for Studying
20th Century Media
In this course
we have studied thinkers and scholars who have developed a rich range
of frameworks for studying and theorizing media. I hope you have concluded
that there is no single correct theory of media, no single worthy
approach to understanding media culture. Instead these frameworks
are like optical devices: they allow you to view a complexity of media
culture in various ways. Below, I have drawn on our class discussion
to suggest some of the ways the four approaches to media we have studied
produce knowledge about media culture. Each has its guiding assumptions,
its privileged topcs, and its characteristic tone and mood. Each has
proven useful for understanding some aspect of 20th century media
culture. Use these synthetic generalizations for guiding your review
for the exam.
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1: Culture Industry /
Spectacle
- Modern media helps to
drive technological enabled institutionalized rationality (Adorno),
with one-way broadcast communication reflecting an essential asymmetry
of power;
- The analysis is "top-down"
(from power down to the deluded masses)
- There's a project to control
of the consumer through their desires; to commodify the world (of
Nature and feeling), to create an "open-air prison" of an "administrated
world" where you believe you are free
- The spectator finds themselves
separated from the spectacle that nonetheless engulfs them.
Examplary Objects:
Advertising; the Hollywood Film Industry; the Radio and Television Networks
Dominant moods and
posture: pessimism; indignation; profound irony
Example:
- Oceana as envisioned by
Orwell in 1984
- the hip irony of TV as
a way to offer an enlightened surpassing of all positive values;
- the Mall as the enlightened
remaking of the World according to TV, Muzak, and comprehensive security
systems; what's lost? the Street as a publics space for politics,
dirt, resistance in a space which no one (everyone) owns
- One company in Texas,
Clear Channel, owning most of American local radio .
Slogans:
"Big Brother is You, Watching"; "You are what you watch"
Theorists: Benjamin
(some), Adorno & Horkheimer, Orwell, Miller, Weber, Chompsky |
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2: McLuhan's
Media Theory
- Each medium is a "total"
environment, invisible but pervasive, and thus processes "that change
the content totally"
- Each medium reshapes the
sense ratio of those who inhabit that media environment, rewiring
the world as a "global village"
- Historical narrative:
from the intuitive aural to visuality of print back (through electronic
media) to the tactile, aural, and intuitive
- Development: McLuhan begins
with a critique of American advertising as an appallingly total system,
then reinterprets this unity as an effect of media carrying a strongly
religious potential (of myth, of unity, of harmonization through a
return to the {oral, tactile} Africa within us all)
Comparative: McLuhan
braids together propositions that that resemble the ideas of 1st framework
(involuntary capture, invisibility, efficient totalizition) with a mythos
(retribalization; new sense ratios) that puts new media on the side
of (potential) liberation.
Characteristic objects
of study: TV; adverting
Mood and postures: optimism;
evangelical; "wake up and see the media"
Examples:
- The world has become a
"global village" where we feel and experience what is happening
on the other side of the globe.
- Cinema creates a new kind
of experience and a new version of the aesthetic (Benjamin);
- Media changes everything:
you, family, neighbourhood, religion, etc.
Theorists:
Marshall McLuhan, Benjamin (some) |
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3: Cultural
Studies / Cultural History
- Big media does not own
culture
- A bottom-up analysis begins
with popular culture (NOT mass culture), seeking to understand what
individuals and groups made of media images
- An analysis of a media
from the side of production can never account for the debt to culture
at large owned by media producers (directors, actors, writers, etc.)
working for big media.
- Whatever the messages
"encoded" at the site of production, consumer-users exercise their
cultural bias, critical perspective, boredom and distraction to decode
and reproduce media within a reading that may be "dominant or hegemonic";
"negotiated," or "oppositional" [Stuart Hall]
- The coming of TV is not
imposed from above (whether through a cunning manipulation of the
desires of the audience or by political fiat), but instead it is "negotiated"
with those many social agents who make room for TV in their homes
and lives, and shape what gets produced by what they buy and how they
use it. [Lynn Spigel]
Comparative: Resisting
the economic determinism of framework 1 and the techno-media determinism
of framework 2, the cultural studies framework understands culture to
be a "strong" and informing term, and history to carry considerable
momentum into every mutation of media.
Characteristic objects:
punk style; teen culture; fan culture; ethnicity; race; class
Moods and postures:
hip; qualified optimism; hopeful; appreciation
Examples:
- Gay camp appropriations
of Betty Davis and Toni Curtis
- Teens using beepers
- Napster and Kazaa as software
inventions and user-led practice
Theorists/ practitioners: Daniel Czitrom, Lyn Sigel (on TV), Start
Hall, Dick Hebdige
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4: Computable
Culture; or, the Internet Network Paradigm
- By translating analog
media into digital code, it becomes computable, liquid, variable,
storeable.
- Because software can
emulate the function of many media technologies, the Computer becomes
the Univeral Media Machine (incorporating telephony, radio, TV, print,
photography, film, etc.)
- The Internet moves the
user/viewer/ audience from a position of abject powerlessness (the
end of a distribution process) to the vital center of two-way, interactive
computer communication where he/she can create as well as consumer,
build as well as receive
Comparative: While
the Internet paradigm comes out of computer science departmetns and
the university and government labs, it quickly, like the radio, ecomes
the focus of amateurs (hacker/ geeks), who invent new uses (and ways
to abuse) computing. (e.g. viruses and worms)
Mood and Posture: euphoric and ecstatic (at
least for the 1990s); the improbabe geek revolutionary; the hype and
the sell
Slogan:
"Everything has changed!"; "There is a technological
solution to this..."
Examples:
- Sean Fanning, using Napster
software and servers, is able to realize the overturning of a big
media system only dreamed by cultural studies
- The 1984 Apple MacIntoch
Big Brother ad
- What Tivo does to TV
Theorists/ practitioners: Bill Gates, Nikolas Negraponte, Alan
Liu, Lev Manovich
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(Department of English, UC/ Santa Barbara, 2003)
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